Bob wants to be a knight, so Play’n GO is sending him up a monster-filled tower. Tower Run Treasure Steps arrives October 15, 2026, on a 5×5 grid with no paylines. My figures come from the preview demo.
No paylines: six-plus matching Monsters or seven-plus Royals pay anywher, then vanish.
Each win charges the Win-O-Meter of Destiny, which empties the moment you spin again.
Wild Rift: at three charges, 1 to 4 Wilds land in empty spots.
Dimensional Multiplier: six charges add Wilds plus an x2 to x5 multiplier for the next cascades.
The Treasure Room: nine charges open a Hold & Spin with three lives.
Bob's Ascent: 1 to 6 steps a spin, and a prize-paying monster every 18.
GO Ultra: an optional 50% surcharge for a permanent x2 on base-game wins.
Stakes run 0.10 to 50.00; pick one.
GO Ultra on or off? Decide before spinning.
Click and Spin
Let cascades run. The Treasure Room needs nine wins in one spin.
Stick to one bet level, because Bob's position is saved per stake.
Two progress systems will run at once. Bob's path is the slow one, moving every spin, with a 0.2x to 10x monster prize every 18 steps. The Treasure Room is the sprint. Coins and Mimics stick. Keys pop a chest early. Any of the three refills your lives; zero lives or 25 full cells ends it.
More Play'N Go-style pokiesThe pacing sells it. One spin can run from Wild Rift to the Treasure Room. On the plus side, 96.20% RTP and a 30,000x ceiling. Against it, there’s no free spins round and Play’n GO doesn’t publish a volatility rating. These are preview-build numbers; recheck after launch. Cascade fans, add it to your October list.
October 15, 2026, per Play’n GO. Until then, the free preview demo runs on its game page, no download.
Not in the preview build, and it has no bonus buy. Nine meter charges open the Treasure Room instead.
It isn’t. The extra 50% on your total bet brings a base-game x2, a fixed x5 Dimensional Multiplier and four Treasure Room lives.